2024.3
db TwoForAllenKennedy
Book:Denis Behr:Handcrafted Card Magic #2:20:Denis Behr:2011:card table:100:100:::orange,ygc
TextMVENTE Dear reader, this trick is challenging to script with the app. Tamariz' original notation has wonderful symbols and formulate to describe dealing, and counting, and the app still needs to draw even.
However, with goodwill - and maybe some verbal additions - the current featureset gets us close. Judge yourself.
ActionCUTBSE:F-Up::::*:0:1:1:black:NoFlp:1
MoveCriticalMVEGENSpread Count 16 cards
3-3-2-2-3-3
Elmsley rhythm
ActionTHINK:F-Dwn:th:17:*: :0:1:1:blue:NoFlp:1
MoveMVEGENSpread Count 8 cards
4-4
ActionTHINK:F-Dwn:th:9:*: :0:1:1:blue:NoFlp:1
MoveMVEGENSpread Count 5 cards
5
ActionCRMP:F-Dwn:th:6:*: :0:1:1:blue:NoFlp:1
StackSTC:F-Dwn:th:17:*: :0:1:1:red;STC:F-Dwn:th:25:*: :0:1:1:red;STC:F-Dwn:th:30:: :0:Crimp:1:red
ActionRMVE:F-Dwn:*: :*::0:1:1:green:NoFlp:1;Aces:F-Dwn:*: :*: :0:1:1:blue:NoFlp:1
StackSTC:F-Up:D:A:*:*:0:1:1:blue;STC:F-Up:H:A:*::0:1:1:blue;STC:F-Up:S:A:*::0:1:1:blue;STC:F-Up:C:A:*::0:1:1:blue
SectionSTRPSE
MoveMVENTE X-cards are omitted in Stack views.
TextTXTPRFI will position the aces somewhere into the deck, and deal them all to myself from where ever they are.
ActionSPRD:F-Up:*: :*::0:1:1:green:Flp:1:;TBLE:F-Dwn:*::*::0:1:1:blue:NoFlp:1
ActionCriticalINSRT:F-Dwn:th:6:D:A:0:1:1:green:NoFlp:1;INSRT:F-Dwn:th:17:H:A:0:1:1:green:NoFlp:1;INSRT:F-Dwn:th:25:S:A:0:1:1:green:NoFlp:1;INSRT:F-Dwn:+:30:C:A:0:1:1:green:NoFlp:1
StackTable0:2STC:F-Dwn:D:A:*:6:0:1:1:blue;STC:F-Dwn:H:A:*:17:0:1:1:blue;STC:F-Dwn:S:A:*:25:0:1:1:blue;STC:F-Up:: :: :0:Crimp:1:blue;STC:F-Dwn:C:A:+:30:0:1:1:blue
ActionSQURE:F-Dwn:*: :*::0:1:1:green:NoFlp:1;TRNDCK:F-Dwn:*: :*: :0:1:1:blue:NoFlp:1
StackSTC:F-Up:C:A:*: :0:1:1:blue;STC:F-Dwn:: :: :0:Crimp:1:blue;STC:F-Up:S:A:*::0:1:1:blue;STC:F-Up:H:A:*::0:1:1:blue;STC:F-Up:D:A:*:*:0:1:1:blue
TextTXTPRF Now the aces are face up for this demonstration. In a real game they would of course be face down!
ActionCULL:F-Dwn:*: :C:A:0:1:1:green:NoFlp:1:;UNLOAD:F-Dwn:*::*::0:1:1:blue:NoFlp:1;BELOW:F-Dwn:S:A:5: :0:1:1:green:NoFlp:1
MoveMVENTEThe symbols are a bit unclear.
Cull the AC five cards below the AS
ActionTRNDCK:F-Dwn:*: :*: :0:1:1:green:NoFlp:1;SQURE:F-Dwn:*: :*::0:1:1:green:NoFlp:1;BRK:F-Dwn:*: :crmp: :0:1:1:green:NoFlp:1
StackSTC:F-Dwn:: :: :0:Crimp:1:blue;STC:F-Up:S:A:*::0:1:1:blue;STC:F-Up:C:A:*: :0:1:1:blue;STC:F-Up:H:A:*::0:1:1:blue;STC:F-Up:D:A:*:*:0:1:1:blue
SectionSTRPSE
TextTXTPRF Let's assume that there are five players on the game.
ActionPASS:F-Dwn:*: :crmp: :0:1:1:black:NoFlp:1
StackSTC:F-Up:S:A:*:6:0:1:1:blue;STC:F-Up:C:A:*:11:0:1:1:blue;STC:F-Up:H:A:*:16:0:1:1:blue;STC:F-Up:D:A:*:28:0:1:1:blue
SectionSTRPSE Round 1
MoveMVEGENx x x x SGNOpen2SGNClose
StackEffect0:1blueSTC:F-Up:S:A:*: :0:1:1:blue
TextTXTPRF The next Ace is 15th from the top...
SectionSTRGENRound 2
MoveMVEGENx x x x SGNOpen2SGNClose
StackEffect0:1blueSTC:F-Up:C:A:*: :0:1:1:blue
SectionSTRPSERound 3
TextTXTPRF ... And the next Ace must be at position eleven... Yes
MoveMVEGENx x x x SGNOpen2SGNClose
StackEffect0:1blueSTC:F-Up:H:A:*: :0:1:1:blue
SectionSTRPSE Round 4
TextTXTPRF And the last Ace is thirteen cards down from the top.
TextTXTPRF Oh, if you don't believe me we can just check.
Action Pit Hartling solution to last aceCNT:F-Dwn:5:1:5:1:0:1:1:red:NoFlp:1;BRK:F-Dwn:*: :wedge: :0:1:1:black:NoFlp:1;CNT:F-Dwn:12:6:12:6:0:1:1:green:NoFlp:1;-----o:F-Up:D:A:*: :0:1:1:blue:NoFlp:1
StackSTC:F-Dwn::5:: :0: 1:1:red;STB:F-Dwn:*::*::0:1:1:blue;STC:F-Dwn:*:7:*: :0:1:1:greenStackSTC:F-Up:D:A:*:*:0:1:1:blue;STUD:F-Dwn:*::*::0:1:1:cyan;STLD:F-Dwn:*::*::0:1:1:cyan
ActionCMBNE:F-Dwn:*:5:*: :0:1:1:red:NoFlp:1;STB:F-Dwn:*::*::0:1:1:blue:NoFlp:1;CMBNE:F-Dwn:*:7:*: :0:1:1:green:Flp:1
StackSTUD:F-Dwn:*:5:*: :0:1:1:red;STC:F-Up:D:A:*:6:0:1:1:blue;STUD:F-Dwn:*: :*: :0:1:1:cyan;STLD:F-Dwn:*:*:*:*:0:1:1:green
MoveMVEGEN Deal for 4
TextTXTPRF So thirteen minus those four dealt cards makes nine, so I simply deal the ninth card.
StackSTC:F-Dwn:*: :*: :0:1:1:red;STC:F-Up:D:A:*:6:0:1:1:blue;STUD:F-Dwn:*: :*: :0:1:1:cyan;STLD:F-Dwn:*:*:*:*:0:1:1:green
MoveMVEGEN0:1 2nd deal
To yourself
StackEffect0:1blueSTC:F-Up:D:A:*: :0:1:1:blue
SectionSTREND