2024.3 db TwoForAllenKennedy Book:Denis Behr:Handcrafted Card Magic #2:20:Denis Behr:2011:card table:100:100:::orange,ygc Text
MVENTE Dear reader, this trick is challenging to script with the app. Tamariz' original notation has wonderful symbols and formulate to describe dealing, and counting, and the app still needs to draw even. However, with goodwill - and maybe some verbal additions - the current featureset gets us close. Judge yourself.
Action
CUTBSE:F-Up::::*:0:1:1:black:NoFlp:1
Move
CriticalMVEGENSpread Count 16 cards 3-3-2-2-3-3 Elmsley rhythm
Action
Next
THINK:F-Dwn:th:17:*: :0:1:1:blue:NoFlp:1
MoveMVEGEN
Spread Count 8 cards 4-4
Action
Next
THINK:F-Dwn:th:9:*: :0:1:1:blue:NoFlp:1
MoveMVEGEN
Spread Count 5 cards 5
Action
Next
CRMP:F-Dwn:th:6:*: :0:1:1:blue:NoFlp:1
Stack
Noted
STC:F-Dwn:th:17:*: :0:1:1:red;STC:F-Dwn:th:25:*: :0:1:1:red;STC:F-Dwn:th:30:: :0:Crimp:1:red
Action
RMVE:F-Dwn:*: :*::0:1:1:green:NoFlp:1;Aces:F-Dwn:*: :*: :0:1:1:blue:NoFlp:1
Stack
Tble
STC:F-Up:D:A:*:*:0:1:1:blue;STC:F-Up:H:A:*::0:1:1:blue;STC:F-Up:S:A:*::0:1:1:blue;STC:F-Up:C:A:*::0:1:1:blue
SectionSTRPSE
MoveMVENTE
X-cards are omitted in Stack views.
TextTXTPRF
I will position the aces somewhere into the deck, and deal them all to myself from where ever they are.
Action
SPRD:F-Up:*: :*::0:1:1:green:Flp:1:;TBLE:F-Dwn:*::*::0:1:1:blue:NoFlp:1
Action
CriticalINSRT:F-Dwn:th:6:D:A:0:1:1:green:NoFlp:1;INSRT:F-Dwn:th:17:H:A:0:1:1:green:NoFlp:1;INSRT:F-Dwn:th:25:S:A:0:1:1:green:NoFlp:1;INSRT:F-Dwn:+:30:C:A:0:1:1:green:NoFlp:1
Stack
Positions only
Table0:2STC:F-Dwn:D:A:*:6:0:1:1:blue;STC:F-Dwn:H:A:*:17:0:1:1:blue;STC:F-Dwn:S:A:*:25:0:1:1:blue;STC:F-Up:: :: :0:Crimp:1:blue;STC:F-Dwn:C:A:+:30:0:1:1:blue
Action
SQURE:F-Dwn:*: :*::0:1:1:green:NoFlp:1;TRNDCK:F-Dwn:*: :*: :0:1:1:blue:NoFlp:1
Stack
STC:F-Up:C:A:*: :0:1:1:blue;STC:F-Dwn:: :: :0:Crimp:1:blue;STC:F-Up:S:A:*::0:1:1:blue;STC:F-Up:H:A:*::0:1:1:blue;STC:F-Up:D:A:*:*:0:1:1:blue
TextTXTPRF
Now the aces are face up for this demonstration. In a real game they would of course be face down!
Action
CULL:F-Dwn:*: :C:A:0:1:1:green:NoFlp:1:;UNLOAD:F-Dwn:*::*::0:1:1:blue:NoFlp:1;BELOW:F-Dwn:S:A:5: :0:1:1:green:NoFlp:1
MoveMVENTE
The symbols are a bit unclear. Cull the AC five cards below the AS
Action
TRNDCK:F-Dwn:*: :*: :0:1:1:green:NoFlp:1;SQURE:F-Dwn:*: :*::0:1:1:green:NoFlp:1;BRK:F-Dwn:*: :crmp: :0:1:1:green:NoFlp:1
Stack
Cards omitted
STC:F-Dwn:: :: :0:Crimp:1:blue;STC:F-Up:S:A:*::0:1:1:blue;STC:F-Up:C:A:*: :0:1:1:blue;STC:F-Up:H:A:*::0:1:1:blue;STC:F-Up:D:A:*:*:0:1:1:blue
SectionSTRPSE
TextTXTPRF
Let's assume that there are five players on the game.
Action
PASS:F-Dwn:*: :crmp: :0:1:1:black:NoFlp:1
Stack
STC:F-Up:S:A:*:6:0:1:1:blue;STC:F-Up:C:A:*:11:0:1:1:blue;STC:F-Up:H:A:*:16:0:1:1:blue;STC:F-Up:D:A:*:28:0:1:1:blue
Section
STRPSE Round 1
Move
Round 1
MVEGENx x x x SGNOpen2SGNClose
Stack
R
Effect0:1blueSTC:F-Up:S:A:*: :0:1:1:blue
TextTXTPRF
The next Ace is 15th from the top...
Section
STRGENRound 2
Move
Round 2
MVEGENx x x x SGNOpen2SGNClose
Stack
R
Effect0:1blueSTC:F-Up:C:A:*: :0:1:1:blue
Section
STRPSERound 3
TextTXTPRF
... And the next Ace must be at position eleven... Yes
Move
Round 3
MVEGENx x x x SGNOpen2SGNClose
Stack
R
Effect0:1blueSTC:F-Up:H:A:*: :0:1:1:blue
Section
STRPSE Round 4
TextTXTPRF
And the last Ace is thirteen cards down from the top.
TextTXTPRF
Oh, if you don't believe me we can just check.
Action
Pit Hartling solution to last ace
CNT:F-Dwn:5:1:5:1:0:1:1:red:NoFlp:1;BRK:F-Dwn:*: :wedge: :0:1:1:black:NoFlp:1;CNT:F-Dwn:12:6:12:6:0:1:1:green:NoFlp:1;-----o:F-Up:D:A:*: :0:1:1:blue:NoFlp:1
Stack
R
STC:F-Dwn::5:: :0: 1:1:red;STB:F-Dwn:*::*::0:1:1:blue;STC:F-Dwn:*:7:*: :0:1:1:green
Stack
L
STC:F-Up:D:A:*:*:0:1:1:blue;STUD:F-Dwn:*::*::0:1:1:cyan;STLD:F-Dwn:*::*::0:1:1:cyan
Action
CMBNE:F-Dwn:*:5:*: :0:1:1:red:NoFlp:1;STB:F-Dwn:*::*::0:1:1:blue:NoFlp:1;CMBNE:F-Dwn:*:7:*: :0:1:1:green:Flp:1
Stack
STUD:F-Dwn:*:5:*: :0:1:1:red;STC:F-Up:D:A:*:6:0:1:1:blue;STUD:F-Dwn:*: :*: :0:1:1:cyan;STLD:F-Dwn:*:*:*:*:0:1:1:green
Move
Round 4
MVEGEN Deal for 4
TextTXTPRF
So thirteen minus those four dealt cards makes nine, so I simply deal the ninth card.
Stack
STC:F-Dwn:*: :*: :0:1:1:red;STC:F-Up:D:A:*:6:0:1:1:blue;STUD:F-Dwn:*: :*: :0:1:1:cyan;STLD:F-Dwn:*:*:*:*:0:1:1:green
Move
Round 4
MVEGEN0:1 2nd deal To yourself
Stack
R
Effect0:1blueSTC:F-Up:D:A:*: :0:1:1:blue
SectionSTREND